DTM Tools guide

Create a structured
terrain model

Build a terrain surface that is more controlled than automatic ground extraction by combining regular point samples with breaklines that force the important terrain edges.

Structured terrainDTM_GRID_DefineDTM_DrapeCloudDTM_Triangulate

How structured terrain differs from automatic extraction

The automatic ground extraction workflow creates an unstructured terrain surface from sampled ground points only. A structured terrain model adds breaklines, so strict shapes such as curbs, channels, ridge lines, retaining edges and steep slope transitions are represented much more precisely.

Use this workflow when the surface must follow specific terrain features rather than only the general ground trend. The result is still native AutoCAD 3DFACE geometry, but the triangles are now controlled by both regular points and enforced breakline edges.

Think of the two workflows this way: automatic extraction gives you a fast terrain surface for irregular ground; structured terrain gives you a more deliberate model for areas where geometry and slope breaks matter.

Prepare breaklines first

For a structured terrain model, you need breaklines plus a regular set of terrain points. Use lines, polylines or splines for the breaklines, and make sure they already carry the correct elevations before triangulating.

Breaklines define the sharp or controlled parts of the terrain. These are the features the automatic extraction workflow cannot enforce on its own.

Open the breakline guide to extract and adjust those lines from the point cloud before building the structured surface.

Image placeholderSurvey points and 3D curb lines before triangulationShow points, breaklines and the intended site boundary clearly.

Create a regular grid of terrain points

After the breaklines are prepared, generate the regular point support for the surface with DTM_GRID_Define.

  1. Run DTM_GRID_Define.
  2. Select the boundary polygon that defines the structured terrain area.
  3. Choose the grid step based on the size of the site and the level of detail you need.
  4. Create POINT entities rather than blocks unless the workflow specifically requires block inserts.

This grid gives the triangulation broad terrain coverage between the breaklines. The breaklines control the strict edges; the grid points describe the general surface between them.

Image placeholderRegular terrain point grid inside the site boundaryShow the chosen boundary and a clear point spacing before draping.

Drape the grid points onto the cloud

Once the grid points exist in plan, drape them onto the point cloud with DTM_DrapeCloud so they receive real elevations from the scan.

  1. Run DTM_DrapeCloud.
  2. Select the POINT entities created by DTM_GRID_Define.
  3. Choose the appropriate sampling mode for the terrain, usually a mode that is robust to vegetation and stray returns.
  4. Review the resulting 3D points before triangulating.

Structured terrain inputs: the surface is built from two things together: breaklines for controlled edges and gridded points for the general terrain between those edges.

Video placeholderDrape the regular point grid onto the cloudShow 2D points first, then the sampled 3D points after DTM_DrapeCloud finishes.

Build the constrained surface

  1. Run DTM_Triangulate.
  2. Select the draped POINT entities and all prepared breaklines.
  3. Press Enter to build the Delaunay triangulation.
  4. Inspect the 3DFACE output on DTM-TIN.

Triangles may vary in orientation away from constrained features, but every selected breakline is retained as a surface edge, which is what makes this model structured and more reliable in strict terrain areas.

Inspect the finished TIN

  • Look for long triangles crossing missing features.
  • Check boundaries and holes.
  • Review steep faces and inverted-looking triangles.
  • Create contours as a second visual check.
  • Compare the surface with the cloud using a deviation map.